![]() ![]() Note that this is not always the case, some modern games offload lots of processing to the client side. In many cases, the server runs the game simulation code, process all inputs from player and updates the game state. In a mu ltiplayer game, players need to access a common endpoint to reach each other, this is one of the roles of a server program, even in the P2P communication model, there will be a connection point for players to exchange their network information before a P2P connection can be established. Let’s start by defining what a server should do, typically a server should serve as ![]() ![]() The main goal of this article is to provide an easy to understand introduction for networking in a multiplayer game. I did however gloss over essential server implementation details, which we will focus on in this article.ĭisclaimer: I am not a professional game developer, most of the knowledge shared is based on what I read and my experience of small hobby projects.
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